2012年10月21日星期日

Creating and Animating Fur in Maya

Creating and Animating Fur in Maya

I want to have a look similar to Kungfu Panda's
The fur is really packed to the character skin . . . And they're quite stiff, not swing around when the panda moves. I played around with maya fur and shave&hair cut a bit but I can't get them to be that thick and sticking to the surface like that. I always end up with fur pointing out of the character more or less, and they swing around like crazy.You should use shave and a haircut - or any decent fur / hair solution (yeti etc). Probably not Maya Fur, but if you don't need it dynamic, you might even be able to pull off something similar with it.
If you're not getting the result you're after, you need to keep trying. There's absolutely no reason (other than you don't know how) you can't achieve that look.
If it's too "swingy", make it stiffer.
If it's not thick enough, make it thicker.
There's no magic piece of software for you that has a "Kungfu Panda" preset. You're going to have to work at it. But rest assured, you can achieve this with S&H.I have been dealing with this issue for sometime as well. Gettin results like this I have found just require long render times. Remember you are comparing personal computing to that of one of the biggest studios in the industry. 5 mill fur to them isn't the same as it is to you. They have warehouses of renderfarms that can work on these shots, you most likely have a beefy home machine. Like the other comment said shave and hair cut or maya fur can in fact give you these results its just trial and error. something that might help is keeping the hair on the short side, and keep the stiffness up. Also make a good base shader under the fur that will mimic the look and possibly let you get away with less hairs.
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